Alexis Kennedy Bucks the Odds with Cultist Simulator

The independent gaming scene has a few tales of developers who seemingly came out of nowhere and hit it big. The story of Alexis Kennedy fits that description. He wasn’t someone who worked for a big company and then collected several investors to fund a startup. Kennedy worked as a software consultant. He maintained a passion for gaming and had ideas about developing games. When his child was born, Kennedy went on a sabbatical from his job. During that time, he decided to become a gaming developer.

Success didn’t arrive right away. Alexis Kennedy mentioned his business plans nearly “went bust” on two occasions. Undaunted, Kennedy eventually succeeded with his company Failbetter Games. Eventually, he launched the small indie company known as Weather Factory. He and co-founder Lottie Bevan started a Kickstarter campaign to raise money for their first game, Cultist Simulator.

The Kickstarter Campaign was a hit. Cultist Simulator hit the market in both PC and mobile versions. Initially, there were worries that the various free mobile games would make it challenging to move Cultist Simulator sales. The sales figures proved stable, likely driven by some of the controversies surrounding the game.

Cultist Simulator is a scary game rooted in occult themes. That alone could drive controversy. The fact the game has no tutorial, which drives up the difficulty level, fuels further controversy. The dark aspect of the game might even raise more eyebrows.

For example, the game involves putting a jigsaw together, and you have to do things right. Otherwise, you could kill off your character. Restarting the game and coming in as a new character is an option. Eerily, your new character can see the previous one referenced in the game.

Alexis Kennedy mentions he comes up with “grim” games. The grim nature might assist with the sales.

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